#pragma once

#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "DemoAnimInstance.generated.h"

UCLASS()
class UDemoAnimInstance : public UAnimInstance
{
	GENERATED_BODY()

public:
	virtual void NativeUpdateAnimation(float DeltaSeconds) override;

protected:
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "通用设置", DisplayName = "是否在空中")
	bool bIsInAir = false;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "通用设置", DisplayName = "速度")
	float Speed = 0;
};
